![]() And again, I'd actually recommend that you use a different image as a means of helping to develop your skills further. So I'm going to be using this image here for my class, but you don't have to use the sine image. ![]() So I advise you to use this term and then select any of the images that you find. This is going to be extremely important when you are setting up your reference material in blender itself. So front view, back view, side view, et cetera. So if you go to Google or any other search engine and type in the term character turnarounds, you will get images of character designs, form different views. However, another piece of advice that I can give is to use a specific type of reference image that you can find on the internet. So because of this, you can choose whatever reference material that you want and are actually advised that you not use the same reference material as me. Now, this class is all about creating very low poly human characters that you can use for basically any purpose, including adding detail later on. Reference Material: Before we begin modelling in Blender, we need to first of all, bringing some reference material. This course is intended for beginners and would last for approximately one hour.ΔΆ. ![]() We're going to be looking at using reference material, loop cuts and the manipulation of geometry. In this class we're going to be learning how to create this loan poly character model form a single key. Welcome: Welcome ladies and gentlemen to this blend up class.
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